
Body VR
In the Body VR I aimed to create a scalable Body viewer with easily addable MOA experiences. In the MOA experience the user learns about migraines and traverses an apartment from the view point of a migraine sufferer


A VR system to explore
the human body
The experience allows the user to toggle systems of the body on and off. Using natural motions you can rotate and explore the systems together or separately.

Scaleable to allow new
MOA experiences
I needed to be able to add future MOAs, and additional experiences to the systems of the human body. I accomplished this with interactive pins placed at key points of interest.

Viewing the brain at the
onset of a migraine
After entering a key point of interest on the body. A narrated experience plays while an animated mechanism of a migraine begins. The user is free to walk around the brain, rotate it, or get closer for a better view while the sequence plays out.

Building empathy through the
eyes of a sufferer
After watching the onset of a migraine from inside the brain, the user is transported to a realistic looking apartment. While walking they listen to a narration as they experience the visual impairments of a migraine.
Additional examples of VR experience

Polyworld VR
Polyworld is world building experience using just your hands in VR. It was a R&D endeavor I lead at Local Wisdom into VR and hand tracking.

ASP VR
Advance Sterilization Products was interested in the application of VR to teach technicians how to use their products as well as testing future workflows